Advanced Search

Journal Navigation

Journal Home

Subscriptions

Archive

Contact Us

Table of Contents

Click here to sign up for SAGE Journal Email Alerts today!

Sign In to gain access to subscriptions and/or personal tools.
Journal of Conflict Resolution
This Article
Right arrow Full Text (PDF)
Right arrow Data Set
Right arrow All Versions of this Article:
0022002707312606v1
52/3/375    most recent
Right arrow References
Right arrow Alert me when this article is cited
Right arrow Alert me if a correction is posted
Services
Right arrow Email this article to a friend
Right arrow Similar articles in this journal
Right arrow Similar articles in Web of Science
Right arrow Alert me to new issues of the journal
Right arrow Add to Saved Citations
Right arrow Download to citation manager
Right arrowRequest Permissions
Right arrow Request Reprints
Right arrow Add to My Marked Citations
Citing Articles
Right arrow Citing Articles via Google Scholar
Right arrow Citing Articles via Scopus
Google Scholar
Right arrow Articles by Winkler, I.
Right arrow Articles by Rudolph, U.
Right arrow Search for Related Content
Social Bookmarking
 Add to CiteULike   Add to Complore   Add to Connotea   Add to Del.icio.us   Add to Digg   Add to Reddit   Add to Technorati   Add to Twitter  
What's this?

On the Usefulness of Memory Skills in Social Interactions

Modifying the Iterated Prisoner's Dilemma

Isabell Winkler

Department of Psychology, Chemnitz University of Technology, Germany

Klaus Jonas

Department of Psychology, University of Zurich, Switzerland

Udo Rudolph

Department of Psychology, Chemnitz University of Technology, Germany, udo.rudolph{at}phil.tu-chemnitz.de

The present experiment introduces a modification of the iterated prisoner's dilemma (PD). In contrast to classical dilemma situations with only one interaction partner, participants (N = 120) interacted with five fictitious interaction partners within one game, either in a random order (change condition) or against each of the interaction partners in succession (block condition). The authors assume that the change condition simulates the social interactions of a real environment more accurately and that individual memory skills are more important in the change condition as compared to the block condition. As dependent variables, the participants' score in the game was recorded, as well as the participants' memory performance concerning information about their interaction partners. Results show that good memory performance with respect to biographical information leads to higher scores only in the condition with changing interaction partners, but not in the block condition.

Key Words: cooperation • social interaction • prisoner's dilemma game • episodic memory

This version was published on June 1, 2008

Journal of Conflict Resolution, Vol. 52, No. 3, 375-384 (2008)
DOI: 10.1177/0022002707312606


Add to CiteULike CiteULike   Add to Complore Complore   Add to Connotea Connotea   Add to Del.icio.us Del.icio.us   Add to Digg Digg   Add to Reddit Reddit   Add to Technorati Technorati   Add to Twitter Twitter    What's this?